Development Team
Gina BloomProject DirectorBloom is professor of English at UC Davis, where she is also affiliated faculty with the PhD programs in Performance Studies and Education. Her research and teaching focus on gender, embodiment, and games, especially in the dramas of Shakespeare and his contemporaries. Her published works include two books and many articles on performance and media. Her most recent book Gaming the Stage: Playable Media and the Rise of English Commercial Theater explores the intersection between games and dramatic plays in Shakespeare’s time and in our own. Bloom is currently working on a book about digital embodiment that theorizes the impact of Play the Knave for scholarship in the Humanities.
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Colin MilburnProject ManagerAt UC Davis, Milburn is a professor of Cinema and Digital Media, English, and Science and Technology Studies, and holds the Gary Snyder Chair in Science and the Humanities. He is the director of a digital humanities collaboratory called ModLab and is the co-director of the Mellon Research Initiative in Digital Cultures. His research focuses on the relations between literature, science, and technology while his teaching and writing address computational media and games. His most recent book, Mondo Nano, studies the impact of video games on the molecular sciences. Milburn is currently working on a new book called Respawn: Video Games and the Practice of Technogenic Life, which explores how video games relate to hacktivism and future politics.
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Evan BuswellCo-lead ArchitectBuswell has worked in the software industry as a software engineer and architect for seven years. Throughout this time, he has gained experience in protocol design, NoSQL databases, server programming, and security architectures. He has led many startup industry projects in which he carried each project from the design phase to the initial release as well as technically managed the other programmers. He is currently working on his PhD in cultural studies at UC Davis, investigating how finance relates to the genesis and history of programming languages.
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Nicholas ToothmanCo-lead ArchitectToothman is an assistant professor of Computer Science at California State University, Bakersfield, and has broad training in computer graphics and animation. He has conducted research on how to automatically generate character animation for a desired personality type, assisted with motion capture and post-processing, created digital life-size marionettes controlled by Wii-motes, and wrote natural user interfaces for the Kinect. He also has experience in industry and developing software after having led a development project for Amazon MP3 and tested software for Microsoft.
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Michael Neff
Animation Consultant
At UC Davis, Neff is a professor of Computer Science and Cinema and Digital Media. He also directs the campus’s Motion Lab, the product of interdisciplinary research effort in character animation and embodied input. He is interested in character animation tools that model expressive movement, physics-based animation, and gesture, and how the performing arts can apply to such animation. Neff is working to bridge the technology and art communities at UC Davis by collaborating with computer scientists and geologists, choreographers, and dancers.
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