Play the Knave is informed by extensive research in the fields of game studies, education, theater, and performance
Learn more by reading some of the research produced by our team. The publications on this page have informed Play the Knave's development and/or explore the game's educational and cultural impact.
Would you like to participate in our ongoing research? We are currently conducting a research study into how digital gaming technology helps students understand Shakespeare and make connections between his plays and social justice concerns. Learn more by visiting our Classrooms page.
Gina Bloom, “Games,” in Early Modern Theatricality, Oxford Twenty-First Century Approaches to Literature, Henry S. Turner, ed. (Oxford University Press).